Conditional bindings are broken in child Widget Blueprints

Summary

Conditions inside child widget blueprints are not evaluated.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

  1. Create WidgetA with a simple conditional binding (e.g., a boolean that triggers an animation when true; default value = true).

  2. Create WidgetB and add WidgetA to it.

  3. Add Widget B to the player UI.

Expected Result

Conditions inside the child widget blueprint should be evaluated.

Observed Result

Conditions inside the child widget blueprint are not evaluated.
However, recreating the same condition directly in the parent widget with the same binding setup works correctly.

Platform(s)

All

Additional Notes

It would be nice if child widgets could be exposed as (widget?) variables.