I am setting up concept/reference image planes in my level; planes with reference textures on them to refer to. I am trying to set these up so that they are not affected by my post processing volume.
I was using this as a guide on hoe to set up a custom stencil effect.
I tested this successfully with a flat color, but when I use a 2D texture, it does work in masking, but the image is still affected/altered. What am I doing wrong or should I use another approach for reference images?
Thanks