Computer restarts after shaders compilation

Summary

Hi, so I began learning ue and almost instantly got stuck at the rendering part. I try to render a small sequence on an empty map with landscape, atmosphere and a couple of cubes for testing. After the shaders compilation is done computer just restarts itself. No error, nothing.
I also work in Maya and SP. It does not happen in these programs.
I don’t think it’s a hardware problem but who knows.
I have a moderately good gpu RTX 3080TI
But my cpu sucks Ryzen 5 1600X six core and only 16gb RAM. :grimacing::woozy_face:
Thanks.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

  1. Create a game project and an empty level
  2. Add an atmopshere, a landscape, a postprocess volume and a couple of shapes
  3. Load Movie Render Queue and MRQ Additional Passes plugins
  4. Create a level sequence actor, camera and a simple camera animation
  5. Open a Movie render queue and start rendering.
    flop

Expected Result

You get a sequence of images

Observed Result

Computer restarts

Affects Versions

5.7

Platform(s)

Windows

Try checking windows “Event viewer” to see if windows logged anything before the restart. You can also try installing hardware monitor & enabling the logging feature to capture hardware parameters before the crash. You can see if there is any spikes in power delivery, cpu / gpu temperature etc.

Restarts under load usually points towards your power supply being taxed beyond it’s limits.