Hello,
Can`t find some standart function in blueprints (preffered) or in C++ for computing normal for 3 points. Does somebody know how to do it?
Thanks.
Hello,
Can`t find some standart function in blueprints (preffered) or in C++ for computing normal for 3 points. Does somebody know how to do it?
Thanks.
It can be defined as vector product of two vectors: (Point_1, Point_2) and (Point_1, Point_3).
But anyway if exist some better solution please write it.