compute more than 1 texture for the mesh

Hello,
I’m working on a project using Reality Capture

I’m having a problem outputting multiple textures for the mesh, in the settings for the texturing, I have increased the number of textures

Capture2

put always output 1 texture. How do I compute more than 1 texture for the mesh? or do I need to divide the mesh itself to get multiple textures?

Thanks.

Hello,

Once you’ve texturized (created an unwrap) for your model, you won’t change the unwrap with the Default unwrap parameters in the Color and Texture Settings.
Please, use the Unwrap tool to create a new unwrap:
image

Then use the texturing tool. Don’t worry, texturing won’t change the unwrap.

@kumateCR Thanks for the replay, but I don’t think I understand you! … I did unwrap the mesh before texturing. when I finish texturing the output is 1 image that contain all the mesh. I want to split the textures so I get a higher image PPI.

Do I split the textures in the unwrap settings? because I can’t see the option to do so?
Thanks.

@Asfan3D have you resolved this?

I think maybe you have to change the texture settings as well as the Unwrap settings. So you unwrap to 10 x 4K textures, say, then in the Texture settings give the same count of 10 x 4K textures?

Apologies if you have tried this and I’ve missed this in your post!

@JHutsbyLVS So I’m not sure what went wrong, but I paused this project and start working on a similar one, and things just went right, the unwrap tool divided the mesh into textures and everything is going good-ish (I just posted a question regarding UDIMs :laughing:)

I think this is the closest thing to what might happen!

To separate into multiple textures, you have to unwrap again since the unwrap is defining the PPI. This is done through the Unwrap tool and its settings. If you just change the unwrap settings in the texturing settings and run the texturing again, you will still use the unwrap that was created with the first texturing.