Hello, I’m trying to use a specific set-up with composure layers to remove some foreground objects from the viewport output. I have a “background” layer element that excludes objects in the “foreground” layer, it follows a cinecamera actor, and has its output set to Player Viewport Compositing Output. The system works however the lighting in the scene is entirely different than what I see through the cinecamera. Ideally the composure layer element would output the same thing as the cinecamera just without the foreground, here are some pictures for comparison.
CineCamera
Composure Layer Element
In this specific case I can try and exclude the objects a different way but I’m interested in a more general solution that will let me continue to use the composure system.
Has anyone else run into this issue? does anyone know a fix?