Composure Layer Elements not using correct lighting

Hello, I’m trying to use a specific set-up with composure layers to remove some foreground objects from the viewport output. I have a “background” layer element that excludes objects in the “foreground” layer, it follows a cinecamera actor, and has its output set to Player Viewport Compositing Output. The system works however the lighting in the scene is entirely different than what I see through the cinecamera. Ideally the composure layer element would output the same thing as the cinecamera just without the foreground, here are some pictures for comparison.
CineCamera


Composure Layer Element

In this specific case I can try and exclude the objects a different way but I’m interested in a more general solution that will let me continue to use the composure system.
Has anyone else run into this issue? does anyone know a fix?

I found a workaround by creating child blueprint with BP_CgCaptureCompElement as the base. I can still use it in composure but I removed a lot of the copy-from-cinecamera logic allowing me access to all the post processing settings I need to correct this.

can you give some more details please? :smiley: