Composure and performance

Need some help from any Composure experts.

  1. Using the BP_CgCaptureComponent in a bespoke workflow but it significantly impacts in editor performance. I go from 50 to 18 fps.
    Is there any way of lessening this impact?

  2. Does adding additional Output passes further impact performance? I’m thinking of adding a Rendertexture Output Pass for exporting to an external device.

Thanks!