Ok, understood. Thanks Opamp77.
Yes in most cases the video/images will be over under, but that’s the least of my bother (can do sidebyside or even separate left/right image sequences) what i’m trying to understand is how would I map left and right equirectangular images (skyboxes) to the insides of two spheres such that the left eye (sphere) will not show in the right eye Oculus/gearVR camera output and vice versa.
Any ideas on this part?
Regards.