Don’t really understand what’s going on but somehow the Relative location on the components of the actor are inverted of the world location of the root component.
I guess you have to manually call
Component->AttachTo(RootComponent);
Don’t really understand what’s going on but somehow the Relative location on the components of the actor are inverted of the world location of the root component.
I guess you have to manually call
Component->AttachTo(RootComponent);