i changed
MyBody= CreateDefaultSubobject<UStaticMeshComponenet>(FName("MyBody"));
to
EnemyBody= CreateDefaultSubobject<USkeletalMeshComponent>(FName("EnemyBody"));
but MyBody sataticMeshComponenet still exists as root component in inheriting BP in the editor!
I Re-Generate my project few times and Re-build it from C++ few times but it doesn’t change.
any solution?