Component is editor-only but it has an attached child that is not

When I push changes in UEFN, I get this error:
AssetCheck: Error: [AssetLog] /BattleRoyale/BattleRoyale : Component /BattleRoyale.BattleRoyale:PersistentLevel.CP_Blimp_NoseCone_A_NoDestroy_C_UAID_E89C258117E8B4C701_1480680279.EditorOnlyStaticMeshComponent is editor-only but it has an attached child /BattleRoyale/BattleRoyale.BattleRoyale:PersistentLevel.CP_Blimp_NoseCone_A_NoDestroy_C_UAID_E89C258117E8B4C701_1480680279.SM_Blimp_NoseCone_A that is not

I tried many things, like ungrouping the blimp, to no avail. The effected components don’t show in game due to this error. Does anyone have any idea why this is happening? What can I do to fix it?

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Yes its definitly a problem,
I think the validation issue is an error that needs to be addressed by Epic,
Running validation on the actor doesn’t help.

I havent seen a workaround posted, but this has been happening for a while

I wonder if deleting it and then going into creative build mode to place it would work ?

So, I did attempt the idea you had by placing it in actual regular creative, it loads in both the editor and creative, but as soon as I push changes it returns the same validation error. I hope epic will fix this soon. Thank you though.

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