After moving a component of with the “SetRelativeLocation” node (running on the server), the collision space is not replicating. It does replicate the location of the component, but not the collision.
The image below shows both the server and client. The server has moved the component, and the client is able to still click into the old location and “hit” a collision on the component that has been moved.
As I investigate further, I noticed that sometimes the collision space is being updated to the client. I am going to try that networking “dormant” technique. Does anyone know how to enable net dormancy to a specific component? It doesn’t seem the option is available for the component of an actor . I’m very clueless, but here is the goal now
Client Requests to Move Object
The server allows it
Client moves object
Client ends Movement
Client requests replication dormancy force check
The server validates the Client has moved the object within permissions
The server replicates/broadcasts the replication to all clients.