Is it possible to create a complex gradient within the material editor? I have been searching but so far all I have found was a simple two color-gradient using a linear gradient, two 3Vectors, along with sqrt, lerp, and power.
What I am looking for is something like this which I created in Photoshop. I don’t want to make a texture as I want the material to be able to be used for any size of button.
So, here is what I am trying to do. I want to create a context menu which will have options depending on where the right click happens and what actor happens to be under it. Based on this I will populate the menu items dynamically. I want a texture for the button images which won’t get stretched to all hell and back and if sized down, won’t look crushed. I figured the best way to deal with it would be a material but I cannot figure out how to achieve what I have added above in the material editor.
Is this possible or is this one of the limitations of the material editor?