I couldn’t find an answer to solve my particular problem. Actually, it’s almost the same as Complex collision for moving objects - UE4 AnswerHub
I’m using the rolling ball template. I want to make an obstacle course. I created a tunnel (static mesh created with a hollow cylinder shape).
This tunnel should rotate above a cliff, so the player has to have the right timing to get over that cliff through the tunnel.
The problem is the collision. I created a blueprint, added the tunnel, added timeline + rotation. The rotation only works if the mesh is movable. The collision (complex as simple) only works if the mesh is static.
So my questions are:
- Is there ANY way (be it c++) to enable complex collision on movable meshes?
- If not, how do I create a “tunnel collision mesh” in UE4?