There’s a lot of technicalities, you should absolutely start slow, at your own pace and work towards a goal. Don’t try to learn everything at once. It’s not possible (for most folks). Those topics are VAST.
Hello, I have an Idea for a game that I want to develop myself but I have absolutely never touched game designing
or developing i’ve never touched code or anything like that so I’m very confused. I asked a friend who does indeed code games and mods for games and I told him about my idea, he told me I sound more like a designer or something like that and he directed me to unreal engine 4 and he gave me a list of things to look up, my question is, how do I look these up? I have no idea how to learn or where to go to learn about them or what they are, I searched triangulation and an old pyramid video came up and I’m really lost here’s the list can someone tell me how to learn about them?:
Triangulation
UV maps
Normals
Physically-based materials
Color map
Opacity map
Emissive map
Normal map
Rigging
Skeleton
Skin weights
Animations
Animation state machines
Lighting
Static
Dynamic
Functions
Events
Variables
Local
Global
Collision
Custom collision shells
Custom console commands
Audio
Attenuation
Reverb
World space
Local space
Ok so just google “Blender Guru” for 3d modeling and find some beginner UE4 tutorials on youtube there is a lot of them. You can also google Udemy, when the courses go on sale they can cost around 10 bucks.
All the stuff that’s on your list is a bit useless for a complete beginner. Focus on learning software and you will come across the things on your list naturally.
Together with Mindsurferdev on this one - On the list what your searching for is quite a broad range of subjects that take a while to get knowledgeable about. I was in this boat a few years ago when I started modding Ark: Survival Evolved - I won’t go into details about their dev kit, but pure UE4 is so much better to use.
Anyway, to point you into some directions - note these are just some of my suggestions, they might not be everyones favorites.
Not sure if its allowed to link to on here, but just search, you will find
YouTube:
The official UE4 YT channel has get started videos, some are are a bit outdated but are still relevant.
Ryan Laley - My goto guy for UE4 tutorials, he covers quite a broad range of stuff and might even have done something similar to your game - take a look.
Mathew Wadstein - if you get stuck with blueprint nodes etc. more than likely he has a video about it.
Unreal Gaime Dev - Although hes not currently active on YT due to education commitments he has done a few tutorials on game elements such as radars, drag and drop, menus and he has an active discord where many people discuss and help on his tutorials and UE4 in general.
Udemy - lookout for sale prices:
Unreal Engine C++ Developer: Learn C++ and Make Video Games - Ben Tristem and Gamedev.tv - This was one of the courses I bought to get into C++ with UE4, they also do a blueprint only one there which might be more up your street but the C++ one takes your hand and gets you started - they have a very active discord also.
Unreal Engine 4 Mastery: Create Multiplayer Games with C++ - Tom Looman - I bought this to learn about multiplayer in UE4 - I suggest this as you didn’t give many details on your type of game
As said - these are just some suggestions, YT is full of UE4 tutorials an various aspects of the engine but if you have a little cash, some of the paid courses will do you well (and some have great support - looking at you gamedev.tv :D)
thank you so much man this truly helps a lot, I had bought a 10 dollar c++ before on a site and never used it but I will definitely use it now, also, do you know any other yters that teach mostly blueprint scripting? I will learn C++ but I’d like something to model out the game as soon as I can.
Winbush More good tutorials. This guy somehow manages to reply to every single comment on every video.
You can also have a look in the Learn tab in the Unreal Engine section of the Epic Launcher.
I strongly recommend downloading the ContentExamples project once you’ve learnt the groundwork on how to use the editor, blueprints, etc. This project contains lots of stuff of varying complexity that you can pick apart to see how it works.
Good luck with your project, and have fun! It can be very rewarding.