so i’m trying to get a real high quality vid out of unreal. to archive what i’m looking for its nessecary to combine Raytracing with Baked Lights. All Assets that need to be baked are set to static, while the other ones are set to moveable to recieve just dynamic lights.
But after lightbaking it always produces this lightseams because of the indirect lighting probes, which i can’t deactivate.
Switching from Volumetric Lightmap to Sparse doesnt change anything, also tried to set the minimum MB to zero.
Found a console command “r.IndirectLightingCache” but it doesn’t do anything.
Couldnt find anything in the forums, cant believe that nobody else ever encountered this.