Complaint Regarding Anomalies in UEFN Map Creation

I am writing to formally lodge a complaint regarding issues I’ve encountered while creating a Battle Royale island using UEFN (Unreal Editor for Fortnite). While I understand that Fortnite does not prioritize recommending these types of maps, this is not the primary concern.

The main issue I am facing is a technical anomaly. When I place items on the map, they begin to teleport randomly from one location to another, which significantly disrupts the integrity and gameplay of the project. I would like to inquire about possible steps I can take to resolve this issue or if there are specific guidelines to correct the error.

Thank you for your attention, and I look forward to receiving guidance on how to resolve this matter.

This topic has been moved from International to Issues and Bug Reporting.

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Heya,

Some possible causes of this.

Using a Cloud Backup like OneDrive with the Fortnite Projects folder which is usually located in the User/Documents folder - Big Issues

Having Editor Cell Snap Enabled in the World Settings.

Placing Prefabs in Creative while UEFN is open.

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