Compiling with visual studio 2015

Hello,

I want to try UE4 with VS 2015.

I heard that you need to do:

  1. Compile source code of engine with VS2015

  2. Generate VS project with

    ./GenerateProjectFiles.bat “C:/MyProject/MyProject.uproject” -Game -Engine -2015

I downloaded the source code of engine and binaries to it and trying to create a project:

GenerateProjectFiles.bat -2015

and then compile engine with VS2015, but something does not go

d:\unrealengine-4.9\engine\source\runtime\engine\public\UnrealEngine.h(237): note: see reference to class template instantiation 'TMap<const UObject *,int32,FDefaultSetAllocator,TDefaultMapKeyFuncs<KeyType,ValueType,false>>' being compiled
17>          with
17>          [
17>              KeyType=const UObject *,
17>              ValueType=int32
17>          ]
17>  -------- End Detailed Actions Stats -----------------------------------------------------------
17>ERROR : UBT error : Failed to produce item: D:\UnrealEngine-4.9\Engine\Binaries\Win64\UE4Editor-Core.dll

What am I doing wrong and how to fix it? thanks

AFAIK, 2015 support is still in progress

As far as I know, you can use VS2015 as long as 2013 is also installed.