Compiling Shaders MRQ

So, I have this issue where upon creating my first project in 5.1 i have a large amount of shaders compiling at the beginning of rendering my project and every sub frame it compiles as shown in the screenshot and over triples my render time.

I fixed this issue by locating the problematic material instance under Project / Saved / Logs and found that a shader was causing this issue, the shader was then replaced and the rendering returned to normal with no compiling of shaders.

Turning off virtual textures also helped with the initial compiling of shaders that reached to over 8000+ upon starting a new render each time.

Hope this helps anyone who may face the same issue.

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That is great! Will you mark you answer as the answer so that the post will be marked “resolved”?