Compiling Shaders MRQ "Failed to compile Material /Engine/Transient.Footage"

I’m getting a persistent “Compiling Shaders” during the MRQ output.

Pinned it down to this recurring compiling error. This is new since 5.4.4.

[2024.09.09-09.21.32:394][113]LogShaderCompilers: Warning: Failed to compile Material /Engine/Transient.Footage CaptureData Material for platform PCD3D_SM6, Default Material will be used in game.
  /Engine/Private/SlateElementPixelShader.usf:168:58: error: no member named 'GetFrontSubstrateHeader' in 'FMaterialPixelParameters'
	        FSubstratePixelHeader SubstratePixelHeader = Parameters.GetFrontSubstrateHeader();
	                                                     ~~~~~~~~~~ ^
  /Engine/Private/SlateElementPixelShader.usf:169:50: error: no member named 'SubstrateTree' in 'FSubstratePixelHeader'
	        FSubstrateBSDF UnlitBSDF = SubstratePixelHeader.SubstrateTree.BSDFs[0];
	                                   ~~~~~~~~~~~~~~~~~~~~ ^

Hey. Did you fix it? I’m having the same issue and it’s definitely related to substrate.