I compiled 4.6 from github and everything seems fine, I can create a new C++ project and it works fine; however, when I take my project that works with 4.6 from the launcher, and move it over to my own build, it cannot compile for development editor win64. This is what the compiler says:
1>------ Build started: Project: FE, Configuration: Development_Editor x64 ------
1>EXEC : error : All source files in module "Core" must include the same precompiled header first. Currently "D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Public\Core.h" is included by most of the source files. The following source files are not including "D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Public\Core.h" as their first include:
1>
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformContext.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\ConsoleManager.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\MallocCrash.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Internationalization\Internationalization.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Internationalization\LegacyInternationalization.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Internationalization\Text.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Internationalization\TextLocalizationManager.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Internationalization\TextLocalizationResourceGenerator.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\FeedbackContext.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Misc\Paths.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Stats\StatsCommand.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsCursor.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformProcess.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
1> D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\XInputInterface.cpp (including D:\Unreal Engine\Engine Source\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h)
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