Hello! I have a plugin which successfully compiles on Windows. I am now trying to compile it on mac; I am on 4.6.1 and 10.10, with latest xcode installed.
When I run GenerateProjectFiles.command script on clean UE4, valid xcode project file is generated and I can compile Unreal Engine.
When I drop my plugin source into Engine/Plugins/Runtime, just like on Windows and run GenerateProjectFiles.command script, it generates xcode project, but when I try to open it, it gives me this:
http://i.imgur.com/v8SvK36.png
I tried diffing generated project files but it seems they are quite different. Has anyone encountered this problem? Thanks!