For about a week now I have had to compile my unreal project in Visual Studio Code, deleted the binaries and intermediate folders, restart the Editor (which asks if I want to rebuild the missing modules to which I say yes) in order to see my code changes. This is true whether I make changes to header files or cpp files. I do not use hot reload or live coding. The reason is that live coding was wreaking havoc with my data tables if I changed the structs in my header files.
There are no compilation errors. I have also restarted the computer several times and the behaviour remains the same. Everything works fine, but not sure what the reason could be that compiling is not working as previously. I could even keep the Editor window open and compilation changes would show up even if they were just changes in header files.
Are you compiling in Development Editor
target?
I am using the Mac Development Build workflow… tried the Editor build but didn’t seem to make a difference and wasn’t sure what the difference was actually…
hmmm… I must admit that maybe I didn’t do a proper check with the Editor target… now it is working. I still need to restart the editor but at least don’t have to delete the folders. Thank you for that.
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