Trying to compile a vive project on 4.11p7
I’m getting this message a lot in huge blocks
Does instanced stereo rendering not work on a 64bit build?
Should I be doing 32bit builds?
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:294] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:294] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:294] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:296] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:296] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:296] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:297] 0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.