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compiling error: "Instanced stereo rendering is not supported on this platform."

Trying to compile a vive project on 4.11p7
I’m getting this message a lot in huge blocks
Does instanced stereo rendering not work on a 64bit build?
Should I be doing 32bit builds?



MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:292]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:293]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:294]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:294]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:294]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:295]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:296]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:296]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:296]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.03.17-04.21.23:297]  0]LogShaderCompilers:Warning: Instanced stereo rendering is not supported on this platform.


Check your Project Settings -> Platforms -> Windows and under Targeted RHIs, make sure only DirectX 11 (SM5) is selected. I believe by default it attempts to target DX10 as well, which does not support instanced stereo rendering. This may be what is giving you the error

Thank you - I had the same issue, and this indeed fixed it.