UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “Widgets”)
TSubclassOf w_damage;
UUserWidget* damageWidget;
Everytime i use the “UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “Widgets”)” bit it keeps giving me this error “CompilerResultsLog: clang: error: linker command failed with exit code 1 (use -v to see invocation)”
and im not sure why. i have used this code in my older project and i am using the same version of unreal and that worked, so it’s a bit strange and im not sure if it is a mac problem even though i made the older project on mac aswell.