I’m using Unreal Engine with Perforce for version control. When I compile my project in Visual Studio and run it with Ctrl + F5, I get the error exited with 1(0x1)
However:
- The build succeeds without errors.
- My code changes don’t apply in the game.
- If I try to Compile on the Fly in Unreal Engine, it also fails.
What I’ve Tried:
Checked out all necessary files in Perforce before compiling.
Used Clean Solution and then Rebuild in Visual Studio.
Right-clicked the .uproject file → Generate Visual Studio project files.
Deleted Binaries, Intermediate, and Saved folders, then recompiled.
Made sure Perforce file permissions allow modifications.
Restarted Visual Studio and Unreal Engine multiple times.
Any Ideas?
Is this a Perforce-related issue? Do I need to manually check out any specific files before compiling? Any help would be appreciated!