Compile Failed Error when I try to create a blank project

I am a pathetically new to this, and unable to create a blank project. The Error message is as below.

The project could not be compiled. Would you like to open it in Visual Studio?

Running D:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users//OneDrive/Documents/Unreal Project-01/TrialRun2/TrialRun2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users//OneDrive/Documents/Unreal Project-01/TrialRun2/TrialRun2.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for TrialRun2Editor (no existing makefile)
@progress push 5%
Parsing headers for TrialRun2Editor
Running Internal UnrealHeaderTool “C:\Users\OneDrive\Documents\Unreal Project-01\TrialRun2\TrialRun2.uproject” “C:\Users\OneDrive\Documents\Unreal Project-01\TrialRun2\Intermediate\Build\Win64\TrialRun2Editor\Development\TrialRun2Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 4 written
Reflection code generated for TrialRun2Editor in 2.0124778 seconds
@progress pop
Building TrialRun2Editor…
Using Visual Studio 2022 14.34.31935 toolchain (D:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
Executing up to 4 processes, one per physical core
Building 9 actions with 4 processes…
[1/9] Resource Default.rc2
C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.099 and deleted 0 files with total size 0 MiB. Scanned 660 files in 659 folders with total size 8 MiB.
[2/9] Compile SharedPCH.Engine.ShadowErrors.cpp
[3/9] Compile TrialRun2.init.gen.cpp
[4/9] Compile TrialRun2GameModeBase.gen.cpp
[5/9] Compile TrialRun2.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit Precompiled Header (PCH) issues and recommendations - C++ Team Blog for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[6/9] Compile TrialRun2GameModeBase.cpp
c1xx: error C3859: Failed to create virtual memory for PCH
c1xx: note: the system returned code 1455: The paging file is too small for this operation to complete.
c1xx: note: please visit Precompiled Header (PCH) issues and recommendations - C++ Team Blog for more details
c1xx: fatal error C1076: compiler limit: internal heap limit reached
[7/9] Link UnrealEditor-TrialRun2.dll cancelled
[8/9] Link UnrealEditor-TrialRun2.lib cancelled
[9/9] WriteMetadata TrialRun2Editor.target cancelled

Visual Studio 2022 17.4 Version and runs properly.
I do not know, what the limit for virtual memory signifies, is it lack of RAM. I have 16 GB RAM.