Did you add this in you PROJECT.Build.cs ?
// Uncomment if you are using Slate UI
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
EDIT:
Did you include Runtime/UMG/Public/Components/ContentWidget.h
?
Did you add this in you PROJECT.Build.cs ?
// Uncomment if you are using Slate UI
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
EDIT:
Did you include Runtime/UMG/Public/Components/ContentWidget.h
?
Hello everyone !
I have a project I can’t load anymore because of the creation of a new class !
I reproduced the issue in another new project :
1 - I create a new C++ project
2 - I create a new C++ class, with Button as parent
3 - When Unreal tries to compile, fails, fails everywhere !
I have two obvious questions : Why ? And how could I start my project again ? As soon as i try to open It, it warns me of bad compiling and doesn’t open up. I tried to delete binaries, save and intermediate but it only went worse (it tries to compile before warning me up now).
Thank you !
Thank you for your answer, but saddly it does’nt change anything. I tried tu add UMG module too without success…
I’ve edit my answer. Please check it. Also, use the comment section when you actually need to comment something