Hi,
I’m following a formation to get a black hole in Unreal, but i encoutered a crash : when updating some texture of the disk around the hole (which is generated with some code and physics), Unreal crashes with this report :
LoginId:4084ea5348d08946afd41690128eb412
EpicAccountId:c11ae2951e354b81a2d26db74c08c213
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000090
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_MaterialEditor
UnrealEditor_MaterialEditor
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
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UnrealEditor_Slate
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
UnrealEditor_SlateCore
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UnrealEditor_SlateCore
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UnrealEditor_SlateCore
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UnrealEditor_SlateCore
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UnrealEditor
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UnrealEditor
UnrealEditor
kernel32
ntdll