Compile crash help

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000138

UE4Editor_CoreUObject!GetArchetypeFromRequiredInfoImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArchetype.cpp:131]
UE4Editor_CoreUObject!GetArchetypeFromRequiredInfoImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArchetype.cpp:82]
UE4Editor_CoreUObject!UObject::GetArchetype() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArchetype.cpp:207]
UE4Editor_Engine!AActor::PostSpawnInitialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3112]
UE4Editor_Engine!UWorld::SpawnActor() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:567]
UE4Editor_Engine!UWorld::SpawnActor() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\LevelActor.cpp:304]
UE4Editor_UnrealEd!ReplaceActorHelper() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1832]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:2114]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1499]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceInner() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:707]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [D:\Build\++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:781]
UE4Editor_HotReload!FHotReloadModule::ReinstanceClass() [D:\Build\++UE4\Sync\Engine\Source\Developer\HotReload\Private\HotReload.cpp:1258]
UE4Editor_HotReload!FHotReloadModule::ReinstanceClasses() [D:\Build\++UE4\Sync\Engine\Source\Developer\HotReload\Private\HotReload.cpp:1244]
UE4Editor_HotReload!TBaseRawMethodDelegateInstance<0,FHotReloadModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:469]
UE4Editor_CoreUObject!UClassReplaceHotReloadClasses() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:842]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:1002]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:731]
UE4Editor_Core!TMulticastDelegate::Broadcast() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:508]
UE4Editor_Core!FModuleManager::LoadModule() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:342]
UE4Editor_HotReload!FHotReloadModule::DoHotReloadInternal() [D:\Build\++UE4\Sync\Engine\Source\Developer\HotReload\Private\HotReload.cpp:799]
UE4Editor_HotReload!UE4Function_Private::TFunctionRefCaller<,void __cdecl(TMap > const &,bool,enum ECompilationResult::Type)>::Call() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:549]
UE4Editor_HotReload!FHotReloadModule::CheckForFinishedModuleDLLCompile() [D:\Build\++UE4\Sync\Engine\Source\Developer\HotReload\Private\HotReload.cpp:1853]
UE4Editor_HotReload!FHotReloadModule::Tick() [D:\Build\++UE4\Sync\Engine\Source\Developer\HotReload\Private\HotReload.cpp:1415]
UE4Editor_Core!FTicker::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Containers\Ticker.cpp:95]
UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5043]
UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll