======= Ebrithi =========
OS: Windows 7 64bit
Type: Desktop (Self Built)
Processor: Intel Xeon E3-1230v3
Memory: 8GB DDR3-1333
Graphics: GTX 770 Phantom
Average fps: ~50FPS in Level of Content Examples (While simulating)
Settings: default settings
Notes: To all of you thinking about getting Crossfire/SLI for UE4: IT WON’T HELP, because as far as i know, both SLI and Crossfire, won’t work in window mode, and thats what the UE4 Editor is using.
======= ViTaLC0D3R =========
OS: Windows 7 Home Premium SP1 x64
Type: Samsung Laptop
Processor: AMD A6-3420M APU
Memory: 4GB
Graphics: AMD Radeon HD 6520G 512MB of Shared VRAM
Average fps: 25 - 30
Settings: Set the engine scale down to low and turn off realtime.
Notes: null
======= =========
OS: Windows 8.1
Type: Laptop; Razer Blade 14" 2014
Processor: Core™ i7-4702HQ
Memory: 8 GB
Graphics: Geforce GTX 870M 3 GB, plus Intel Integrated
Average fps: zillions
Settings: defaults
Notes: Everythong I’ve tried runs just fine. Main problem: It doesn’t upgrade past 8 GB of RAM. The 260 DPI display makes some programs (Photoshop, 3ds ) hard to use without adjustment.
Very useful topic
is my configuration, for now only tested with the elemental tech demo
OS: Windows 7
Type: Desktop
Processor: athlon x4 631 2,6 ghz
Memory: 8gb
Graphics: 8800gt (dx10 only) and gtx 650
Average fps: 10-15 fps with 8800gt; 22-25 with gtx 650
Settings:
Notes: only tested with the elemental demo
OS: Windows 8.1.
Type: Laptop (Asus N56VZ, upgraded from HDD to SSD).
Processor: Intel Core i7.3610QM 2.3 GHz.
Memory: 8 GB.
Graphics: Nvidia GeForce 650M GT + Intel HD Graphics 4000.
Average fps: Last time I looked, 50 fps.
Settings: Low. Most Post-Processing turned off.
Notes: Only opened a blank project, fans began to spin like hell. Downloaded GPU-Z to check the temperature. Intel HD Graphics was at ~88 °C, Nvidia Geforce was at 76 °C. I don’t have with Unity, Maya, 3ds and Photoshop opened at the same time. It doesn’t really matter whether I have low or high settings.
The editor seems to run at FPS no matter what you set in the “frame rate” settings dialog. If I turn on the FPS overlay, my editor generally runs at > 200 fps. Which is a bit wasteful given that the display only runs at 60 Hz, but that’s what it does…
I was not talking about the Frame Rate, I was talking about the temperature of the graphics cards. It’s just that it is going through the roof the instant I launch the engine. And doesn’t happen if I have the other three applications mentioned above open. I guess I’ll have to wait for the next iteration. I hope Epic will optimize the engine for laptop hardware too. I’m by far not the only one having issues on a laptop.
OS: Windows 7 Ultimate x64
Type: Desktop
Processor: AMD Phenom x4 3.4GHz
Memory: 4GB - 2x2 CORSAIR
Graphics: AMD Radeon HD 5770 - 512MB - **** IS draining extremely much energy. My 500W power supply is sometimes not enough for one and crashes my device driver.
Average fps: ~40FPS / 15-20 on Epic
Settings: Scalability- Low / Also numerous Graphic card settings changed
Notes: I’m capable of making detailed maps with no problem. No graphical bugs noticed. I’m also having no problems working with UE4 and any other graphic program.
======================
OS : Windows 8.1
Type:LapTop
processor : I5 4200U
Memory : 8gb 1600mhz
Graphics : AMD 8850m 2gb
Note : Artifacts on the textures generated by the HUD blueprint ( with the “Draw Texture” node ).
Case: Chieftec Scorpio Silver TA-10SLD Big Tower (EMI Protected, 13 High CFM Fans, atleast 14 Drive Bays Form Factor Covers ITX, Micro, Standard ATX Motherboards)
OS: Windows 8.1 PRO 64-Bit
Type: Desktop Custom Build
Processor: APU: AMD A8-6600K APU with Radeon HD Graphics 3.90GHz (Socket FM2) APU Richland Quad Core Processor
Memory: 8GB
Graphics: Integrated HD 8570D Graphics and Gigabyte ATI HD5770 DDR5 1GB (Shared Graphics/Hybrid Mode/APU and GPU Crossfired)
Average FPS: Editor shows between 20 and 30 FPS
PSU: Coolmax ZU Series 700 Watt Plus 80 Bronze
OS Drive: OCZ Technology Vertex 4 SSD 120GB
Main Storage: 2 Terabyte Barracuda
Motherboard: Gigabyte F2A85XM-D3H (Socket FM2) Dual UEFI BIOS
Audio: Built-In (Realtek HD Audio)
Screen/Display: Phillips FTV 49 Inch
Settings: I work with lighting and realtime turned on everything, manually setup profile for each graphics program like the Unreal Editor in the ATI Profile configuration, improves performance, default settings the editor seems a little slower.
Notes: It runs fine with all graphics and video editors I’ve used, except for a problem on the Elemental Demo will lag on part when breaks the ice, and on content sample with many mirrored reflections in single area, but other than that works great I think with all graphics editing tasks I’ve had so far and games played no issues yet.
Here’s Stat Picture From the Editor:
My Recommendation:
Processor: It’ll run on a Intel Quad Core 2 2.40GHz or the AMD APU 6600K on up 64 Bit system fine.
OS: Windows 8.1 or Windows 8.1 PRO (Recommended)
Memory: Probably 6GB or 8GB, or 16GB, if you’re running for server, 8GB to 32GB on up.
Graphics: An ATI HD 5770 1GB DDR5 or NVIDIA Galaxy GT220 1GB DDR3 on up should work fine.
Storage: SDD or HDD doesn’t matter but I recommend 2 SATA3 at around 500GB to 1TB with OS on 1 drive if you can to separate it.
Screen/Display: 24 Inch, 27 Inch on up, or larger via LED TV (no more than 43 to 46 inches, mines overkill and bordered so it doesn’t use all the screen space fully.) Most people these days have wide screens, so to prevent problem like George Lucas had making Star Wars, plan for that if you can so when everything’s built how things appear in terms of aspect ratio matches.
Hello!
From my standpoint, only negative on those spec requirements is that the heat generated makes the machine loud. But there is a reason why it’s better for it to require high-end PC -the people who subscride tend to take more seriously, which in turn makes answer hub not fill up by 10-year-old wannabes raging about some petty details. The real money doesn’t come to epic by subscriptions, but by royalties. And if a person is using a toaster for developing, he most likely will never finish his product, therefore it’s not a very important audience. Optimizations are always good for everybody, at least everybody’s ears (unless you are running some pretty cool water cooling setup, in which case more power to you).
*Hope you understand,
OS: Windows 7
Type: Desktop ( Running on SSD )
Processor: AMD Fx 9370
Memory: 8GB but due to problems about mobo, my computer uses only 3.90 ( not 32 bit btw )
Mobo: Asus 990fx r2.0
Graphics: Gtx 580
Average fps: 70 to 99 fps
Settings: Epic
Notes: I have 2 problems, due to lack of ram ( as i said, only uses 3.90 ) it’s slow in compiles in visual studio and in editor. And due to processor overheat ( i wasn’t able to afford liquid cooling thing for now and my nic 34 processor fan is not enough ), pc shutsdown if i don’t use my air conditioner, when compiling, building lights mostly.
OS: Windows 7 (64)
Type: Desktop
Processor: Intel i7-3770k @ 5ghz
Memory: 32GB Corsair (pc3 17000)
Graphics: 2x EVGA GeForce GTX 780 6GB
Average fps: 150-180+
Settings: Epic
Notes: I have no issues running the editor, and my compile/build times are lightning fast (my development machines primary storage is 500gb however it’s 8 Samsung 840’s in RAID 0). I have no issues with the editor as you might expect, is just to confirm that if you have an overbuilt PC is performs as expected.
======= 's Setup =========
OS: Windows 8.1 PRO x64 (Newest updates applied)
Type: Custom Desktop PC
Processor: Intel Core i5 4670K at 4.2ghz (need a better cooling rig to go any higher)
Memory: 8gb (16gb next week) Kingston Hyper-X
Graphics: ASUS GTX 660 TI 2gb (recommend getting better than , as I plan to also, but it works)
Average fps: 75-100+ ( *EDIT: now I am getting 100-120 fps using ver 4.3 preview! That’s an EPIC fps increase!)
Settings: Epic
Notes: I run 2 Kingston 240gb SSD’s (one with the program files, other with project files) for most programs, which speeds things up quite a bit, and then also a 1TB WD Black HD to use for storage, and backing up projects as I save them, automatically creating a duplicate.
Hey Madison, nice setup! I hear that using SSD’s in RAID 0 configuration actually makes them run slower (sorry don’t have an article handy, but was repeatedly told by colleagues not to put SSD’s in RAID 0) have you heard that before? Do you notice any difference?
Hey ,
Thanks it makes my life a lot easier (I work from home as a software developer, I compile… a lot…) I researched it pretty heavily before doing it, and I did see some old information about some of the first/second gen SSDs that had a bit of a problem (I’m not sure what the specifics were, it’s been a while) in RAID 0. I’ve noticed the expected significant increases, when I built the rig originally it tested very well - before I ever got my work software installed I spent a few weeks tweaking the various overclocks and memtesting/cputesting/benchmarking. The I/O benchmarks were where I expected or I’d of broken up the array. Here’s an article about RAID 0 on the EVO 840’s if you’re interested in seeing some benchmarks (I don’t have any of my benchmarking software installed still, and I didn’t save any screenshots or anything as I’m not really that sort of enthusiast, it was just to get everything set up and tweaked properly.) ://www.tweaktown/articles/5801/samsung-840-evo-500gb-raid-0-ssd-report/index.html
edited to add: it might be relevant to include that my benchmarks focused on the type of heavy I/O use that my real life job uses most, they may not get as major of an increase as platter drives, but it’s worth it - my cold boot time in win7 from off to desktop (and all apps finished loading) is about 2.4s, which was also important to me. However the type of work I do means that I often (as in several times a day) am doing very heavy I/O (as in, very big and long continuous read/writes). It’s probably not worth it on a machine where you’re not doing that, you could probably find some reviews of RAID 0 for SSDs that would echo that sentiment. If you don’t have massive I/O needs, it’s not worth the cost and won’t give you the increases benchmarks indicate. (sidenote: when I talk about massive I/O needs, while my ‘working’ drives only have 500GB~, I’ve got around 72~TB of storage on my network at home - that should allow you to infer that my requirements tend to be kind of extreme, but hey it’s the job.)
Cool man, sounds good, I read that a while back, so whatever the was is probably no longer relevant, just wanted to make sure you had heard.
My system is around 5 sec to boot, which is nothing for me, we really have it too good… I remember when I was younger talking to a friend about how it only took a minute to boot windows and how awesome that was (now I can play x/y/z game in only 2 minutes of loading time!! haha good times!
It’s really crazy how far they have come!
======= =========
OS: Windows
Type: PC
Processor: i3-4130 3.4 Ghz
Memory: 4go
Graphics: Radeon 6700 Series
Average fps: 70 in simple level, 35 in complex level with medium to good setting
Settings: Desactivate almost all fullscreen , keep tonemapping , disable on lightening system SSAO, Global illumination if i need hight frame rate.
Notes: Better performance is always welcome. Would be great to be able so save and load all editor settings, like fastConfig, MediumCongif etc …
OS: W7
Type: Desktop
Processor: AMD X4 640
Memory: 8GB
Graphics: GTX 660TI 3GB OC
Average fps: 40
Notes: If only I had a I5 I’d be getting prob 60+ ;'(
Hi everyone.
Thank you so much for your participation in thread. It has helped to provide some insight into the user experience on various hardware.
We have just created a new “official” hardware performance survey, which uses a single, standardized test for all users. I would like to ask everyone to please provide their results on the new post.
https://forums.unrealengine/showthread.php?20643-Official-Hardware-Performance-Survey](https://forums.unrealengine/showthread.php?20643-Official-Hardware-Performance-Survey)
post here has been very useful, but we are going to close and retire it to drive users towards the new one.
Thanks again!