Compass & Navigation UI Toolkit is a plugin I have been working on for the last few months and just released on Fab, inspired by a lack of similar plugins that have full customizability, I created my own! I would love to see what your opinions and feedback are. Plugin costs only $11.99 and will always!
SHOWCASE VIDEO:
FAB Listing:
Compass & Navigation UI Toolkit is a fully customizable Unreal Engine compass UI, marker, and waypoint system which is super easy to use and implement into your projects. Designed for RPGs, adventure games, open-world projects, survival games, exploration systems, quest markers, and custom HUD navigation.
TUTORIAL VIDEO: https://www.youtube.com/watch?v=OOv55gSlcSk
DOCUMENTATION: Compass & Navigation UI Toolkit Documentation - Google Docs
Feature List:
- A real-time Designer Preview inside UMG to see exactly how your UI will look in-game + a dockable Compass Settings editor panel.
- Runtime waypoints (No actor required, can be created/destroyed while running via nodes)
- Actor marker components for world objects Create marker presets that you can easily add to anything over and over again.
- Linear, Curved, and Custom Curve compass layouts
- Custom layout curve support using Curve Float assets
- Distance text, custom units, rounding, and label controls
- Distance-based marker scale and opacity tiers
- Marker categories, filtering, priority, and visibility rules
- Marker overlap handling and maximum visible marker limits
- Blueprint-friendly runtime nodes for waypoints, categories, camera source, and marker control
- Scale Along Layout controls for markers, directions, ticks, and frame (creates a 3d Curved Scale effect)
- Text or image compass directions (N, E, S, W)
- Optional intercardinal directions (NE, SE, SW, NW)
- Major and minor tick mark customization
- Compass frame image, warped frame support, and frame edge fade
- Center forward custom icon support
- Camera source and compass origin controls for first-person, third-person, and custom camera setups
- Modern and Fantasy example styles included Demo maps and demo character with first-person / third-person camera toggle
- C++ runtime module and editor-only settings module
SCREENSHOTS:




