I would like to compare my right-touch controller with it’self, overtime, in local space.
I would like to do is on button press get a local transform, then while pressed compare the original local position to it’s current position, and use the horizontal distance to create a float that drives the yaw of the scene rotation.
I can’t use “get distance to” because that references actors not components… Basically is there no easy way to get the distance between components? I don’t know what is missing from logic. Also, how do you smoothly rotate the scene over time?