Can we get a tutorial for a 3d model creation in - including UV mapping / texturing that asset/ how to texture light maps for hard and organic models / LOD / collision? All of these items must be taken into consideration when creating an asset. Also, polygon restrictions on models. I am a noob, but have been so concerned about poly count when creating a single object, that I think 200 polygons is too much for a single asset, like a car. Low poly modeling a building to look hi poly, etc., Thanks