A tutorial demonstration on how to install additional Python modules via PIP in Unreal Engine 5.
https://dev.epicgames.com/community/learning/tutorials/lJly/python-install-modules-with-pip-unreal-engine-5-tutorial
That’s easy, but what happens if i have another python installation in my computer? how do i tell pip to install python in the unreal location?
kind regards
Roberto
Matt, glad to see the video. Do you have an example how to install a Python package with Pip in a specific project? The example you show would work fine for global package installs, but what if a user wanted to install a package only within a specific project.
And for mac users : Installing Python packages on Mac?
This is a very simple Python configuration, but one that from experience doesn’t scale due to inevitable 3rd party module conflicts that arise. The typical way to manage this is with virtual environments. How to I setup a custom venv for my game, and use that instead of the baseline python bundle?