Community Tutorial: Automatic Animation Retargeting with Optimized Mixamo Characters in Unreal Engine 5.4

In this tutorial, we walk through the complete process of optimizing a Mixamo character for automatic animation retargeting in Unreal Engine.

Auto retargeting was introduced in Unreal Engine 5.4 and takes all the complexity out of retargeting animations.

Please note: At the 33:47 mark in the tutorial, the Target Skeletal Mesh chosen was SKM_Manny, but it should have been SKM_Manny_Simple. SKM_Manny_Simple, which has fewer bones, is the rig which was uploaded from the Mixamo Converter to Mixamo and ultimately converted. Although the retargeting was successful, to be consistent, the SKM_Manny_Simple should be the target.



https://dev.epicgames.com/community/learning/tutorials/l354/automatic-animation-retargeting-with-optimized-mixamo-characters-in-unreal-engine-5-4

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