Thank you!
I cant move units
I noticed that while updating the plugin to 4.11.2. I am no longer active on this project. Few days ago, I started a RTS Game project using Strategy game characters and Marketplace assets. This time everything is done in C++. This development will take some time since I am doing this only on my free time.
:///?v=4lwK-9_yCus
I see, I would like to send my assets but they are paid, it can be problem if you are going to share but in general thankf for project keep it up man its awesome
I will surely release this as a game but sharing the whole project to the public is something I am not sure right now because of marketplace assets.
What about releasing videos of your work? Those will be really helpful for many of us who are interested in learning about RTS development in UE4.
true issue, caused by wrong navmesh settings. if you move/copy the tree it creates a little part around it/them.
workaround:
select âRecastNavMesh Defaultâ in World Outliner
and under âGenerationâ tab
press the little arrow to see advanced settings
and there check âDo Fully Async Nav Data Gatheringâ
moreover it helps you to evaluate navmesh issues if you check âEnable Drawingâ under âDisplayâ tab.
I will definitely release new videos as I make progress. Iâll be uploading update #2 video pretty soon
Update #2
:///?v=RJ2-QIr2Uc8
Guessing no one is going to update this for 4.13??? Just got into unreal 4 and this is awesome.
This project is no longer updated?
4.18 is up and 2018 is close too
Last post from 2016⌠github not updated for over 2 yearsâŚ
Great job so far by the way
How do you handle a repo bigger than 1GB on github? Iâm planning on sharing my work in the same way but I donât know how to go over that limit
Since this is a community project we can use the current progress as a base for our own commercial games?
Also is there a reason why the author gave up on it? Surely RTS canât be that much harder than other game genres to make?
I want to know the answer too.
Also check these playlists, the tutorials are awesome:
https:///playlist?list=PLA3VyVTnpwF7xHqJTHx7cUU8GhE5Wtrxk
https:///playlist?lisâŚndrLDG__OAZs7Q
RTS development is hard as hell if you need more than a few dozens of units, and want to implement AI (multiplayer only RTS games can fail easily without a huge amount of users). you always fight with performance-quality balance. e.g. in case of pathfinding and movement, what works for <100 units will not work for 400 units, with different size and movement capabilitiesâŚ
Hi. Can parts of the project, like object selection, camera movement and others be used for commercial purposes?
Thank you for sharing. Goodluck on your project.