[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

Thank you!

I cant move units

I noticed that while updating the plugin to 4.11.2. I am no longer active on this project. Few days ago, I started a RTS Game project using Strategy game characters and Marketplace assets. This time everything is done in C++. This development will take some time since I am doing this only on my free time.
:///?v=4lwK-9_yCus

I see, I would like to send my assets but they are paid, it can be problem if you are going to share but in general thankf for project keep it up man its awesome

I will surely release this as a game but sharing the whole project to the public is something I am not sure right now because of marketplace assets.

What about releasing videos of your work? Those will be really helpful for many of us who are interested in learning about RTS development in UE4.

true issue, caused by wrong navmesh settings. if you move/copy the tree it creates a little part around it/them.

workaround:
select “RecastNavMesh Default” in World Outliner
and under “Generation” tab
press the little arrow to see advanced settings
and there check “Do Fully Async Nav Data Gathering”

moreover it helps you to evaluate navmesh issues if you check “Enable Drawing” under “Display” tab.

I will definitely release new videos as I make progress. I’ll be uploading update #2 video pretty soon :slight_smile:

Update #2
:///?v=RJ2-QIr2Uc8

Guessing no one is going to update this for 4.13??? Just got into unreal 4 and this is awesome.

This project is no longer updated?
4.18 is up and 2018 is close too :wink:

Last post from 2016… github not updated for over 2 years…

Great job so far by the way

How do you handle a repo bigger than 1GB on github? I’m planning on sharing my work in the same way but I don’t know how to go over that limit

Since this is a community project we can use the current progress as a base for our own commercial games?

Also is there a reason why the author gave up on it? Surely RTS can’t be that much harder than other game genres to make?

I want to know the answer too.

Also check these playlists, the tutorials are awesome:

https:///playlist?list=PLA3VyVTnpwF7xHqJTHx7cUU8GhE5Wtrxk
https:///playlist?lis…ndrLDG__OAZs7Q

RTS development is hard as hell if you need more than a few dozens of units, and want to implement AI (multiplayer only RTS games can fail easily without a huge amount of users). you always fight with performance-quality balance. e.g. in case of pathfinding and movement, what works for <100 units will not work for 400 units, with different size and movement capabilities…

Hi. Can parts of the project, like object selection, camera movement and others be used for commercial purposes?

Thank you for sharing. Goodluck on your project.