[Community Project] Real Time Strategy Game. NEW MODELS AVAILABLE. SEE POST #1

Alright, House’s texturing is done. But I’m just now reading your art style request XD…

So ya, this will just be a demo piece I guess, good practice for me and something for you guys to use that isn’t just a cube for testing the logic.

Tris: 1,400
Texture: 1024x1024
Normal: 1024x1024
LightMap: 1024x1024 (MIP mapped down in ue4 to 256x256)(I use the MIP map term right? or is it just scaled down?)

And I guess what else would people add to this? are there more maps needed for “professional” models?

With the viewport being so far from models in RTS’s and with the possibility of many objects being on the screen at one time, is it a good idea to keep the maps smaller like this? or would I be safe to bump it up to 2048x2048 resolution?

I also didn’t like how my normal map turned out, especially on the brick, anyone have a good normal mapping technique they would like to share?