Hey there,
I have one classic enemy ai character class (walk to random points, chasing player, attacking player) and currently I am trying to let the AI’s “communicate”. So when I shoot one of them and he get damage with the “Event Any Damage” the other AI’s in his range, for example a distance of 2000, also attack the “Damage Causer”.
Someone has a solution for me?
Best regards
M1nsDev