CommonUI: InputAction without CommonButtonBase

Hi all!

Is it possible for an activatable widget to receive a commonui input action (from the input data table) without having the need to place a CommonButtonBase inside it?

Right now my workaround is to have an “empty” button (no text or icon") so the input is detected, but it’s not a very clean solution. Basically, a way to have a similar functionality to back handling, but for other inputs. Please let me know!

I found a source for binding “custom actions”, which solves my issue! Keeping it here if somebody has a similar question in the future:

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