I was Following along the Common UI tutorial in youtube and setting things up for a game jam project with Unreal 5.1.1 c++.
Everything was working but after opening the editor there are a number of issues.
- UI components used in a widget extending activatable widget fail to load outer resources.
- Any blueprint with a variable to a widget extending the widget have the type changed to object causing compile errors for that blueprint
- The widgets have their parent type changed to None
Deleting all the variables in blueprints prevents the issues on opening a project.
It seems like common ui is not loaded before everything else? Is there a known fix for this?