Common UI Variables in Blueprint Causes errors when reopening project

I was Following along the Common UI tutorial in youtube and setting things up for a game jam project with Unreal 5.1.1 c++.

Everything was working but after opening the editor there are a number of issues.

  1. UI components used in a widget extending activatable widget fail to load outer resources.
  2. Any blueprint with a variable to a widget extending the widget have the type changed to object causing compile errors for that blueprint
  3. The widgets have their parent type changed to None

Deleting all the variables in blueprints prevents the issues on opening a project.

It seems like common ui is not loaded before everything else? Is there a known fix for this?

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