hi,
when we run the game (with ray tracing on), we got these settings in every Frame. we didn’t set it explicitly, not in C++ and not in Blueprint. we don’t know where it come from.
[2020.11.26-05.35.20:550][223]Cmd: r.RayTracing.InstancedStaticMeshes.Culling 0
[2020.11.26-05.35.20:550][223]r.RayTracing.InstancedStaticMeshes.Culling = "0"
[2020.11.26-05.35.20:616][224]Cmd: r.RayTracing.InstancedStaticMeshes.Culling 0
[2020.11.26-05.35.20:616][224]r.RayTracing.InstancedStaticMeshes.Culling = "0"
[2020.11.26-05.35.21:150][225]Cmd: r.RayTracing.InstancedStaticMeshes.Culling 0
[2020.11.26-05.35.21:150][225]r.RayTracing.InstancedStaticMeshes.Culling = "0"
[2020.11.26-05.35.21:275][226]Cmd: r.RayTracing.InstancedStaticMeshes.Culling 0
[2020.11.26-05.35.21:275][226]r.RayTracing.InstancedStaticMeshes.Culling = "0"
[2020.11.26-05.35.21:928][227]Cmd: r.RayTracing.InstancedStaticMeshes.Culling 0
[2020.11.26-05.35.21:928][227]r.RayTracing.InstancedStaticMeshes.Culling = "0"