Hello. Recently, I’ve encountered some issues with my materials and decided to look into related topics. I started testing the r.PSOPrecaching parameters, and as expected, everything was enabled by default, as intended, according to the official documentation.
However, when I tried to use the debug command r.PSOPrecache.Validation, I ran into an issue where the command was not recognized by Unreal Engine.
I too would be interested in this as I have also just started down the rabbit hole that is PSOPrecaching and got the same when entering the console command whether I try to enter a value or not:
I actually did a bit more digging and from this link it shows you how to use PSOPrecaching tools. You cannot use them in the editor, they need to be used in a packaged build it seems: