I am developing a Deadline plugin for UE5 (surprised to not find one already existing!) and so far it is going well. I’m rendering via a saved Movie Render Queue, and it is all working as expected. I’m not however getting any feedback on what frames are rendered and I’m trying to figure out how to get this info from stdout. I have set the flags -Log and -allowStdOutVerbosity which does indeed spit out quite some information, but once it starts rendering I’m not getting anything until it is done.
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I am trying to get the progress to a render as well to share it with the Deadline Service. Have you had any progress on this?