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Command Line Rendering - PostProcessingMaterial argument not working?

Hello :slight_smile:

I’m just trying to render out content from a sequence using command line with the post processing material argument but I can’t get it to work!

My command line is following the online documentation:
“AbsolutePathToUE4Editor.exe” “AbsolutePathToUproject” /Game/theleveltorender -game -MovieSceneCaptureType="/Script/MovieSceneCapture.AutomatedLevelSequenceCapture" -LevelSequence="/Game/NewLevelSequence" -MovieFrameRate=25 -noloadingscreen -resx=3840 -resy=2160 -MovieCinematicMode=Yes -NoScreenMessages -MovieName={world}{material}.{frame} -MovieFormat=CustomRenderPasses -MovieFolder=“AbsolutePathToRenderDirectory” -CustomRenderPasses=“FinalImage” -PostProcessingMaterial=“Material’/Engine/BufferVisualization/SceneDepth.SceneDepth’” -CaptureFramesInHDR=1 -HDRCompressionQuality=0 -CaptureGamut=“HCGM_Linear”

Does anyone have an idea?

Thank you!
Flo