You only really need basic knowledge of the layout of Unreal really to get things working. Things like knowledge of the outliner, etc, are absolutely necessary. Right now, most of the key components are complete, but I’m getting things tested for Quality, and eliminating bugs in order to make sure the project is stable across multiple configurations to the best of my capabilities. That’s part of the reason why it’s taking this long to hit a release. For the C++ version of the project, you’ll have to wait a tiny bit while we finish fixing the blueprint version. You need to have basic knowledge of Visual Studio and how to compile if you want to use and help test out that portion of the project.