Hi, UE newbie here.
Basically, I’m trying to create some terrain using the landscape tools. I’ve gotten a decent terrain out of world machine and into UE4, using a splatmap to get the basic textures onto it, and the plan was to complete this with some hand painted texture layers, to smooth out material transitions and break up surfaces where texture repetition is too obvious.
So here’s the problem I’m having: How do I combine this base layer of textures with several painted texture layers? The closest I’ve come to a working solution is the network in this picture http://i.imgur.com/Kf6NMJx.jpg. But it doesn’t work, not fully at any rate. When I start painting in the new layer, the one named Sand_Trans, it basecoats the terrain square I’m currently painting with black, thus ruining the base texture completely.
I scoured the online documentation, and it said “This is happening because there is no Paint Layer data on the Landscape when you first start to paint” and that the workaround was to coat the entire terrain with one of my layers, then repaint the whole thing… But that kinda defeats the whole purpose of using a splatmap to begin with. Isn’t there a way to just put new textures over the old ones and use painted masks to mask off the ones I don’t want, like layers work in Photoshop? Or to generate that missing Paint Layer data from the textures already established by the splatmap part of my network?
Thanks in advance for any help you provide!