I’m trying to combine a movable skylight and directional light for my day/night system, baking either light isn’t really an option since the entire world is generated procedurally. Both the skylight and directional light look fine on their own, but when I activate both at once I get a very unpleasant-looking shadow bleed that gets more pronounced on interiors:
I can get rid of the stuff on the walls by turning off the skylight’s shadows (which presents its own problem, since that makes interior spaces completely shadow-free), but even that doesn’t get rid of the weird shininess on the floor. I suspect that all of this is cased by DFAO, since visualizing DFAO in the editor shows highlights that exactly match the floor and wall weirdness:
As far as I know DFAO can’t be completely disabled if you’re using a movable skylight, since it’s key to how the skylight generates shadows, but if that isn’t an option what should I be changing? Is it flat-out not possible to combine a movable directional and sky light?