Combined armswing locomotion, climbing and jumping (parkour stuff)

thanks guys, as mentioned a few places now, the movement logic is just a matter of moving a regular collision capsule around, while simulating physics. I then have my pawn follow that capsule, that’s the basics of my setup. It doesn’t work perfect currently, hence im a bit reluctant to ellaborate further on it, until im more confident it’s a good solution.

For the IK, i have a series of tutorials for the complete setup. Go watch that :wink: