combine SceneCaptureComponent and Cinecamera or use OWL-rendertarget with blueprints

Hello,

I decided to switch my workflow for a project from 3ds max and vray to UE5 but I am running into more problems than I can fix.

here is my scene and my dilemma:

I have a stage: we have various actors in the foreground and a LED screen in the background.

our camera setup is a the default crane jig with an attached cinecamera.

I want the camera to capture the actors interacting and then display that on the LED screen behind it, then I want to create a virtual set extension.

So my camera has a SceneCaptureComponent2D attached that feeds into a material that is displayed on the LED wall.

I have actors that should only be visible on the LED screen so i created a blueprint with the “set visible in Scene Capture”.

and I have actors that should not be visible on the LED screen, so i created a blueprint with the “set Hidden in Scene Capture”

so far so good, it works as intended BUT the scenecapture does not capture the same image as the cinecamera.
it is not pretty and since I have to use the RenderTarget camera as my cameraI have very limited functions.

I did some research and found the OWLLivestreamingToolkit which lets me add a component to my cinecamera that captures exactly what my camera sees. But now my blueprints do not work anymore.

here are my questions:
Can anyone think of a workaround or an easier way to solve this?
Is there an easy way to get the OWL-rendertarget to interact with blueprints?
Is there a way to make the cameraRig_Crane visible while in game mode?

thanks in advance

update: I managed to find the “show only” option in the OWLcapture and hide certain thing from showing up in the OWLcapture which is nice but I still have not figured out how to hide things from my camera and only show in the OWLcapture.
so if anyone can find an equivalent for the “set visible in Scene Capture only” function for OWL i would be very grateful.